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: Alex Lapshin 2:5020/207.8 04 97 00:52
: All 04 97 01:01
: p

, All!
p pp. p p
p .
Computers
For those out there thinking that they might be able to contribute something to
anime through computer knowledge there are some opportunities. Good experience
in 3D animation systems, workstations and programming might net a position at a
games company as an advisor or developer. Traditional animation companies are
slowly putting in computer systems. If we were looking for staff at I.G. the
following would be useful :
Windows NT administration (and programming)
PC and Macintosh networking
Animo
Photoshop
Fractal Painter
Lightwave 3D (PC)
SoftImage (3D)
AfterEffects, Premiere, Razor, etc._
and related subjects.
UNIX knowledge would be somewhat useful but there are not really any admin
positions available at anime studios. Most studios are focusing on systems that
need no specialized admin people and can be run by normal users. Note that any
experience in the above must be supplemented with the ability to teach other
people how to use the system/software as well.
(If you are an SGI user you will find nothing in the traditional anime industry
as there are virtually no animation companies in Japan with SGI machines and it
is extremely unlikely that this will change due to pricing and software
problems. There are, however, some excellent opportunities in mid- to
large-sized games companies for SGI operators.)
In general, despite Japan s great designing and manufacturing abilities, the
average Japanese company is still behind their US counterparts in moving
towards a digital world. (Only 36% of Japanese office workers regularly work
with a computer.) The Internet is just becoming readily available now and is
still expensive in comparison. If you want to stay with the "cutting edge of
computer technology" and like being "wired" and all such then stay in the US
(or whatever Western country).
-- p ( , p
p p ):
A list of shows I have worked on:
Bubblegum Crash 1-3
Locke the Superman OVA 1, 3
RikiOh 2
Diary of Mikan
Ghost in the Shell
Ghost in the Shell Playstation Game animation
Quo Vadis 2
Madou Monogatari
Grandstream
Kyoushin Senki
Raiger
A Duck Called Quack
Bouken Shite Mou Ii Goro
Transformers Victory
Patlabor OVA 3, 6
Southern Wind
Doomed Megalopolis (Teito Monogatari)
Genocyber
Moldiver
Darkwing Duck
SWAT Kats
Ranma 1/2 (TV)
Sam & Chip s Big Adventure
Shurato (OVA)
Tottoi
Legend of the Galactic Heroes
! AKA Alex1/2,
- R.An.Ma -- Russian Anime & Manga
e-mail: laputa@aha.ru http://www.aha.ru/~laputa
... . - !

: Alex Lapshin 2:5020/207.8 04 97 13:30
: All 04 97 15:42
: Animo

, All!
Animo Questions
Scanning
What kind of scanners can I use with Animo?
Animo currently supports the following scanners:
Improvision 1510 scanner (b/w, auto-feed)
Fujitsu M3096EX and M3093EX scanners (b/w, auto-feed)
Ricoh IS410 and IS420 scanners (b/w, auto-feed)
Agfa Horizon scanner (color, manual feed)
Sharp JX610 scanner (color, manual feed)
Hewlett-Packard ScanJet 3C and 4C scanners (b/w & color, manual feed)
Hewlett-Packard ScanJet IIc and IIcx scanners (b/w & color, manual feed)
Fujitsu M3096G scanner (b/w, manual feed)
Please contact Cambridge Animation for more information.
Processing
When drawing my artwork, should I fill in shaded areas (like pupils and
nostrils)?
In general, you should NOT shade in areas on your artwork. This is because the
Animo Image Processor treats any open area as a paint region, and any shaded
area as an ink region. If you wanted to change the color of a pencil-shaded
area, you would have to manually ink it one frame at a time.
How does Animo support vectors? Does the system auto-trace the scanned
characters with vectors which can then be edited? Are scanned files maintained
in a vector or bitmap format ? What is the maximum camera zoom possible on
scanned images without getting the "jaggies?"
Animo supports vectors, but it does not create editable render lines from a
scanned image. The question about vectors usually boils down to resolution
independence vs. line style. The Animo philosophy is to keep as accurate a
representation of the artist s original line as possible. This is best
accomplished by storing the lines as a bitmap. The paint regions are
effectively vectorized so painting is instantaneous, but the lines themselves
are not vectorized which by definition results in loss of information (e.g.
subtleties in the line). The camera zoom/jaggie problem is solved by Animo
asking the user what the maximum zoom will be on the character prior to
scanning; the artwork is then scanned at a resolution high enough that jaggies
won t be a problem. For instance, a character who is always in a 12 field
camera is scanned at a lower resolution than a character who is in a scene with
a 12 to 6 field zoom.
Painting
How many frames can I paint per day?
The number of frames you can paint in one day depends on several factors:
How well trained is the painter? The longer someone has been doing digital ink
and paint, the faster their painting time will get.
How large and complex is the artwork? The more detailed the artwork, the longer
it will take to paint.
How clean is the artwork on the page? Even though Animo compensates for a
variety of line styles, the general rule of thumb for digital ink & paint is
"the cleaner the art, the faster the painting goes."
How many different ink colors are there in the color model? Although Animo is
designed to provide one-click inking, the painter must still manually perform
this command for every additional ink color.
With proper training and reasonably drawn / modeled artwork, clients have
reported single painters completing 200+ frames per shift.
Compositing
Can I draw my tones and highlights directly on the character, or should I keep
each layer separate?
You can work either way, but we have found that keeping character / tone
elements separate is easier and faster. This is because: 1) If the tone
elements are on a separate layer, they can be automatically painted by the
Image Processor. 2) Combined tones have to be painted and blended one frame at
a time in the Ink & Paint application, which increases the potential for error.
3) You get greater control over opacity and blur filters when layers are
separated.
What manipulations are possible for the characters once they are scanned? Can
they be rotated and skewed in the Director module?
Rotation, translation, scaling, skewing, alpha, tint, blur, color shifts,
palette shifts, and more. All of these can be animated over time. The timing
curves can also be adjusted for a given change.
What is the feature set in terms of generating automatic shadows, glows, etc.?
Animating shadows are usually created by loading in a character, skewing it,
making it partially transparent, and blurring it. This usually takes a minute
or two. We also have light filters which are used to create glow and backlight
effects.
Rendering
What sort of input/output formats does Animo support?
In terms of input, Animo works best with TIFFs, though it can also import TGAs
and YUVs. The available Animo output formats are: 8-bit (per channel) TIFF -
compressed or uncompressed, 16-bit (per channel) TIFF - compressed or
uncompressed, TGA, YIQ, YUV, PICT, Cineon, Exabyte 601, and direct rendering to
Abekas compatible disk recorders.
Animating
How exactly does the Animator module work? Does Scan auto-trace to create
vectors from scans, or does the artist have to retrace manually using the scan
as a template? When you use vector based character, I assume you have to draw a
new character and skeleton for every new perspective view that is generated?
The best way to think about the Animator module is as a 2D equivalent of a 3D
modeling package. You are not just drawing a character outline - you are
actually building a character model which may consist of independently moveable
parts for the arms, legs, etc. These parts are then attached to a 2d skeleton
which can be manipulated to animate the characters lines. Once a given model is
built, animation consists of moving the skeleton on keyframes and letting Animo
take care of the inbetweens. You will usually want to create separate models
for different poses (e.g. front, side, back), but in the past clients have used
one model for all 360 degree views.
As far as scanning goes, most clients scan key drawings for reference during
animation (and during model building). Animo cannot create a model directly
from a scan because a scan does not include more than just the surface features
of the character.
Other Animo
              Does Animo support the use of Wacom graphics tablets?
Yes, models KT0405-R, UD1212-R, and SD420E.
How much does Animo cost?
Because Animo is a modular system, the cost per client varies. Call Cambridge
Animation for current pricing and specials.
Last Updated May, 1997
http://www.animo.com/newanimo/products/faq.html
! AKA Alex1/2,
- R.An.Ma -- Russian Anime & Manga
e-mail: laputa@aha.ru http://www.aha.ru/~laputa
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