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: Boris Ivanov 2:5020/496.90 p 25 p 98 09:38
: All 26 p 98 21:05
: [02/04] kodomo-manga...

Wild Dog
This wild dog roams free in Nobita s neighbourhood, and chases and bites
nobody but Nobita. Nobita got chased and biten by this dog almost everyday,
the reason being Nobita either ran away from the dog due to fear, or the
clumsy Nobita steps on the dog s tail while the dog is asleep.
This wild cat is the Gian of cats, beating on other cats in the
neighbourhood. It steals fish from houses, steal kid s toys, etc ....
Because he is a bully cat, he sometimes pick on Doraemon s friends (mostly
beautiful female cats), and this creates a few altercations between him and
Doraemon. There weren t any serious rivalry though, and Doraemon had used
him (under the wild cats agreement) to show Nobita how some of the tools
work. It should be noted that the most obvious trait of this cat is its
greed.
Doraemon s Most commonly used tools
Personalized Copter
A future modified version of the "bamboo dragonfly" of the old days, this
neat little device has to be the most commonly used tool of Doraemon. Why?
Because of Nobita s laziness, he frequently gets out of bed late, and has
to use to copter to get to school to avoid being late.
It is a simple device, and it works like a helicopter. You put the device
on the top of your head, turn it on, and you will be able to fly in midair
like a helicoptor.
Everywhere Door
This "Everywhere Door" helps people get to anyplace on the earth. The door
requires a map of the area to be explored, and by compressing the distance
from point A to point B to the distance of the thickness of the door, it
transport a person from point A to point B through the door. This is a very
useful tool, but one would ask, "What s the point of having the Personal
Copter if there already is an Everywhere Door?" Although the results are
similar, there are differences between these tools, instead of compressing
the distance, the Personal Copter just carries the user to the destination,
allowing the user to view the places that he/she had passed.
Time Machine
Yes, Einstein said it s impossible to travel faster than the speed of
light, and scientist agree that travelling faster than the speed of light
is essential for time travelling, but this is just a manga.
The name of this tool explains itself - Time Machine - It travel through
times. Doraemon came from the 22nd century through the time machine. The
entrance of this machine is the desk drawer of Nobita, and the exit could
be anywhere, depending on the user s instructions. So, yese, it is not
"just" a time machine, but it also is a combination of a Time Machine and
the Everywhere Door.
Air Gun
A weapon used by Doraemon and company in adventures. There are two
variations to this tool, one is gun-sized, the other one is canon-sized,
but both works the same.
It is a barrel that compresses air, and then shoot out air to hit the
target. It works almost the same as a gun, but uses compressed gas as its
ammunition. The user will insert their finger into the gun-sized version
for use, and his/her whole arm into the cannon-sized version. The power of
the blast is not enough to kill, or seriously injure your opponent, but
instead, scare them away, and push them backwards (you guessed right,
Doraemon is no violent Manga).
You can always mail your comments to ambchang@undergrad.math.uwaterloo.ca
---------------------------------------------------------------------------
Doraemon
Where to start? Doraemon apparently first appeared in 1969 or 1970 (it ran
as a manga series starting about 1974), with the infamous
something-wonderful-pops-out-of-the-desk-drawer story. Since then, it has
gone on to become one of Japan s most popular and well-loved manga series,
and Doraemon is now perhaps one of the most recognized faces in all of
Japan. The comedy series is still continuing, though it suffers from the
defection of one of the two original writers. From my own point of view,
Books 1 through 30 are probably the classic Doraemon, and the stories seem
to solidify and improve at around book 6 (before that, the drawing style is
a little old-fashioned, and the plots are a little thin).
The first story explains the premise of the entire series. Nobi Nobita
(Nobita being the first name), is a fourth-grade boy who wears glasses and
lives in a subsection of Tokyo. One day, a strange being pops up in his
introduce himself and instead eats Nobita s afternoon snack and then goes
back into the drawer. The matter is eventually straightened out and
explained. Nobita s great-great-grandson (or something like that) lives in
is living in poverty. To rectify this, Nobita s descendent is sending his
robot Doraemon (not a very high-quality robot) back to the past, to help
prevent Nobita from making mistakes. Of course, this is a difficult task,
since Nobita is the weakest and least intelligent child in his class. And
initially, Doraemon isn t the smartest of robots, either. He does, however,
have a 4-dimensional pocket on his front, which contains all manner of cool
gadgets from the 22nd Century, and it is with these toys that Doraemon will
try to save Nobita from a future of poverty and failure.
With this premise, Doraemon and Nobita go on to become (as I ve said), one
of Japan s most famous duos. Nobita, as class weakling and dunce, needs
lots of rescuing, and Doraemon is obliged to give him the right gadget to
fix his situation. Unfortunately, Nobita also has the bad habit of misusing
school friends get their hands on the gadgets and get themselves into even
worse trouble. This is usually the source of the series comedic humor.
However, Doraemon has another, more serious side; starting around Book 8,
the volumes begin to close with a story that is longer and more serious
than the others. Often touched with a bit of educational science, moral
teaching and a hint of conservationism, these stories usually involve
Nobita and Doraemon and friends working together to solve a larger problem.
(As a warning to sensitive American readers, Doraemon, even though a
children s manga, does include things like nudity and streaks of
traditional Japanese sexism! For example, poor Shizuka, the main heroine,
progresses, becomes more of a bath-addict (facilitating numerous bathtub
scenes) and becomes number two in intelligence to the brilliant boy
Dekisugi ("Dekisugi" is a pun on the word "overbuilt" or "too good")).
For all his flaws (laziness, stupidity, and cowardice (and occasional
attacks of megalomania and selfishness)), Nobita is one of the
neighborhood s nicest and most sensitive children, and it is his desire to
see justice done that drives the best Doraemon stories. And it is probably
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surely it must be tempting, after so many hundreds of stories starting off
with Nobita running home in tears, crying "Doraemon! Do something!".
Among some of Doraemon s most commonly produced gadgets are: the Wherever
Door (you can walk through it to wherever you want to go), the air gun (a
tube you slip over your finger; it produces a pulse of air to knock out
your enemies), the What If phone box (allows user to enter a world in which
some condition is changed "What If mirrors didn t exist?" (the name is a
Japanese pun)), the personal copter (a little beanie that you stick on your
head, which lets you fly), and the Gulliver Tunnel (lets you shrink).
Another often used device is the time machine, which is, of course, located
in Nobita s desk drawer. But aside from these frequently used devices,
Doraemon always seems to have something new in his pocket. He has produced
miniature spy satellites, car simulators, water-warding rope, portable
holes, cardboard games that you step into to play, super food seasoning, a
fashion "bug" (virus), time mirrors, ice construction sets, real-item
encyclopedias, and everything else that could possibly make life a little
more interesting. (Speaking of which, it s interesting to note that many
Doraemon devices would be civil liberty and personal rights nightmares in
the U.S.).
Of course, the gadget doesn t necessarily make the story. As far as plots
go, Nobita is the protagonist, and usually makes the right decisions in
really important matters.
In one story, Nobita s efforts to save a stray dog and cat eventually lead
him try to save a whole group of stray animals (his mother is NOT pleased).
In desperation, he and Doraemon are forced to send the animals back in time
hamburger-making machine. Back in the present day, Nobita s friends find a
newspaper article about a lost civilization that left behind miniature
a godlike, winged creature whose face just happens to look like Nobita s.
In another story, Nobita and Doraemon decide to help a group of hunters who
are tracking down a wolf family in the wilds. Nobita, disguised as a wolf,
pain of surviving in a world rapidly being taken over by humans. When his
rescues him. When Doraemon suggests turning the wolves in, however, Nobita
refuses. Together, they somehow persuade the hunters that the area has no
wolves.
Of course, there are utterly silly stories, too.
In one silly story, Nobita uses an illness-transferring device to help his
sick father (who needs to go to a business meeting), and then runs around
trying to find someone to give his new cold to. Unfortunately, the school
bully is unexpectedly sympathetic ("Wanna come to my place? I ve got
medicine that ll help you"), and Nobita can t bring himself to infect him.
Luckily, he and Doraemon happen to run into a man who wants his cold ---
because he happens to have a crush on a local nurse. And so, in the end,
everyone is happy ... strangely enough.
In another silly story, Nobita is deeply touched by his teacher s
morale-raising lecture, but can t seem to convey the "touching" part of it
to anyone else. Doraemon then produces for him a microphone/speaker that
makes anything he says deeply inspiring. Nobita of course runs off to show
it off to his friends; they are all busy watching the local videotaping of
a popular idol. Nobita is determined to inspire and move them more than the
celebrity can; unfortunately, he has gotten his microphone switched with a
baby s toy, and has to recover it. Finally, with the microphone in his back
farts while trying to pull the microphone out of his pocket. There is a
moment of stunned silence. The last panel shows Nobita fleeing in sheer
embarrassment from a mob of pursuing people who are shouting, "What a
deeply moving fart that was!"
Doraemon manages to slip in the moral teachings with a good amount of
subtlety.
For example, Nobita once manages to pick up a cloning device, with which he
makes clones of his "friends," the cunning Suneo and brutish Gian. The
clones arrive at 4th-grade age but with the minds of babies. Nobita raises
them in a trans-dimensional room, thinking of raising the clones into his
well-behaved, friendly, (submissive) friends/"children." However, the
clones minds mature rapidly, and they begin to figure out that Nobita is
weaker and not as bright as they are. Since they watch TV, they realize
there is a world outside their room which Nobita is not showing them. So
they revolt. Doraemon finds out what has happened, but explains to Nobita
that since the clones are living people, they can t be arbitrarily
destroyed. ("Maybe we can convince them to live on another planet,"
Doraemon suggests). However, the clones discover the cloning apparatus by
accident, and hit the equivalent of the "Undo" button, thus un-creating
themselves and saving everyone a lot of headache.
Other fun stories:
Nobita s father wants to get a driver s license, even though the mother
makes the side comment that since he isn t cut out for driving, it would be
safer for the world if he didn t. Nobita and Doraemon set up a miniature
roadway for the father to practice with, using the Gulliver Tunnel to
shrink him. (Of course Doraemon and Nobita have to test-drive the roads
first). Nobita s father, deeply touched, starts using the roadway. Becoming
bold, he takes his miniature car out to the real roads ("Where of course I
can t hurt anyone!") and promptly has a major accident with a little boy s
toy truck, demolishing the miniature car. "Maybe he really isn t cut out
for driving," Nobita and Doraemon mutter.
Nobita finds an egg that Doraemon has left lying around, and adopts it.
storm). The cute little whirlpool of air, lovingly raised by Nobita and fed
with hot air from candles, gradually becomes a minor menace. Nobita s
parents demand that the little whirlpool leave. But that night, a major
typhoon arrives off the Japanese coast and threatens the Nobi house. The
little whirlpool leaps out into the howling winds and battles the far
larger typhoon, subduing it and saving the house. In the morning, both
storms are gone, having dissipated in the battle....
One day, Doraemon has to leave on business. Unfortunately, Nobita s parents
have already left town on other business, thinking Doraemon would be around
to take care of Nobita. This now leaves Nobita alone. Desperately, Nobita
begs Doraemon to stay. To help him, Doraemon leaves a robot rope that can
take up the shape and function of just about anything. At first Nobita
doesn t like the odd-looking thing, but after it kicks out an intruder,
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helps him with baseball, cooks dinner, and acts as a horse, he s converted.
Meanwhile, Doraemon is so worried about Nobita that he cuts short his
the rope, and practically oblivious to Doraemon s return.
In another story, Nobita has to read a book for a class assignment. Since
he hates reading books (as opposed to comic books), Doraemon produces a
book-helmet that causes the wearer to recite the contents of a book. The
brilliant boy Dekisugi is convinced to recite a book for Nobita (he s shown
around the future as a pre-payment). He does so, and Nobita is drawn into
the adventure story. Finally, late at night, Dekisugi is too tired to
continue, and is allowed to go home. Nobita wants to find out what happens
in the story so much that he sits down and starts reading the book himself.
His parents come in and tell him not to stay up all night reading, but
the joy of reading!"
Doraemon co-creator Fujimoto Hiroshi (Fujiko F. Fujio) died on Sept. 23,
1996, of liver failure at age 62; he is survived by his wife Masako and
three daughters. Co-author Motoo Abiko (Fujiko Fujio A), who split off in
1987, said "We separated because we would go our own ways. But we both
wanted to create the same comics." (From CNN and the Japan Times)
Apparently, Mr. Fujimoto initially came up with Doraemon in 1969 (or 1970)
after tripping on his young daughter s toy, hearing a neighborhood cat
fight, and wishing he had a machine to generate a new manga concept.
Between the toy s shape, the cats yowling, and the longing for a machine
to solve his problems, he came up with a robot cat with a pocket containing
all sorts of problem-solving gadgets. (From a supplement to a children s
manga magazine many years ago).
The maintainer would like to thank both creators of Doraemon for writing a
manga that helped the maintainer to understand and come to terms with
Japanese culture. Many times as a child, the maintainer found the family
life within Doraemon to be a mirror of the maintainer s own home life, a
home life not reflected in the American TV sitcom shows. For a young nisei
in America, the mirror and the dreams within it were a priceless gift.
Domou arigatou gozaimashita, sensei!
=== Cut ===

: Alexey Izmestiev 2:5020/14.82 p 25 p 98 11:42
: Igor Ustinov 26 p 98 21:05
:

Hello, Igor.
21 Mar 98 11:13, Igor Ustinov wrote to All:
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...
p , Chibi-Usa-y.
Yours, Alexey.
... H !

: Maksim Bodrov 2:5020/464 p 25 p 98 12:05
: Boris Ivanov 26 p 98 21:05
: p- II

p p 24 1998 06:33, Boris Ivanov Sergey N. Okishev:
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p p japanimation anime. - ,
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... Who not want Amazon!?


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